Awash in new communications technologies,
new information industries to support the new technologies and an
accelerating amount of information produced by all of the above,
what is a humble collection of cells to do? Go into a coma and wait
for all this pass?
It won't pass. The information behemoth will just
continue to grow in complexity and it will demonstrate a jungle-like
capacity to become tangled, and great swaths of the thing will become
obsolete before you've had a chance to discover it existed. The
time we spend digesting past information and imagining the future
will shrink before our expanding effort to keep up with the present.
Those of us in the US majority who are walking that
thin line of survival (while new technology muscles our livelihoods
out the window) have at least this small consolation: we have the
company of Edvard Munch, that way cool Norwegian cat who decades
ago gave us a phrase to enoble the current condition:
"I felt a great, unending scream piercing through
Nature."
Oh, that Edvard. It's interesting to note that one
of his paintings associated with this quote, The Scream, has just
been stolen from the Munch Museum in Oslo, inducing a reaction in
the press which effectively multiplied the famous image in millions
of digital and hardcopy facsimiles. More screams. Nature, construed
as an infinite continuum stretching between this keyboard and a
womb in Alpha Centauri, has a way of growing everywhere, in every
possible medium. And we're missing most of it.
Which brings us to the Hyper-Runts.
I cobbled together the term, Hyper-Runt, to explore
an unusual kind of cultural phenomenon, a media organism if you
will, which seems to grow out of, and in response to, the growing
chaos of new technologies and cultural systems. Co-curator, Emily
Zimmerman, and I contacted a number of remarkable artists whose
experiences with science, technology, and "information space"
suggested they might have a Hyper-Runt or two kicking
around in their studios or iPods –some tender, revealing creature
which may not have been appropriate for the usual public scrutiny,
but within the experimental safe-house of the Philadelphia Fringe
Festival, could shine its impertinent light, drool a bit and scream.
We were quite delighted to find that most of the artists
we approached had a native feeling for the territory and were happy
to share some of their lovely bastard children with us.
At this point you might ask, what the varmint are
you talking about?
This is not the usual kind of art exhibit. Nor is
it the usual kind of multimedia blitzkrieg which all too often leaves
an audience more dazed than moved. We're taking a zoologist's approach
to culture here and suggesting that above and beyond the conscious
production of artifacts, something else is always emerging somewhere
amidst the wires and the humans which we ought to be on the lookout
for –something akin to the canary in the mine-shaft. Hyper-Runts are an indicator species: awkward, maladjusted and oracular.
PRINCE'S LITTLE HYPER-RUNT
PRINCE'S LITTLE HYPER-RUNT Let me offer
an example of a Hyper-Runt from the music
world. The recording artist known to his parents as Prince
Roger Nelson, is well known for his coy media charms. He continuously
sheds music, symbols and postures like a diaphanous, molting
snake. Prince's most emblematic media creation, The Symbol,
was born in the 1990s when his label, Warner Brothers, began
to limit his creative boundaries. Prince, in effect, metamorphosed
into an androgynous glyph ( O(+> ) which empowered him to
release new material under a different label. While The Symbol
was intended as a precise alias, it took off with a life of
its own, spawning numerous variations and a labyrinthine discourse
on the nature of the artist behind the ruse. Prince's freakishly
multiplying doppelganger is a lovely example of a Hyper-Runt.
The runt in question is not the symbol per se, but the entire
living spectacle of its emergence.
THE HYPER-RUNT OF THE MEDUSA

Not all Hyper-Runts need
to be situated in today's voracious electronic culture.
Consider Gericault's painting of 1819, "The Raft of
the Medusa." Startling millions of art-lovers and
tourists alike, it has kept alive a nightmare of aristocratic
exploitation for nearly 200 years. Not every tourist gazing
upon the 24 feet of tortured bodies will read up on the
political scandal behind the painting, but its very existence
has induced a constant flow of scholarship on the tale
of death, cannibalism and a sailing voyage undermined by
self-serving elites. The Medusa's backstory has been sucked
up along with the painting and driven forever forward into
the future.
The work is more than a striking object of aesthetic consumption, but a living
system of moral outrage. The current president of the United States, for example,
may not admit to the parallels between the "Medusa" and his horrible
bumbling into Iraq. But the links are there for those who look, centered on
the delusion of godlike infallibility which befalls many who inherit their
power. The "Raft of the Medusa" gives us a framework for understanding
the depth and odor of the Bush administration's ineptitude and arrogance.
Is the "Raft of the Medusa" merely an exercise in politics upstaging
art? Hardly. The painting speaks for itself as a masterpiece of the French
Romantic movement. What we have, when taking stock in the Medusa as an entire
historical system, is a Hyper-Runt. This magnificent creature
transcends its category as "painting" and is re-born again and again
as a warning to the smugness in all of us.
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HYPER-EMERGENCE
Where Prince's symbol grew out of the crucible of
corporate media and Gericault's painting out of a 19th Century sea-faring
tragedy, the creatures gathered together for this exhibit emerged
out of an experimental culture of labs, studios and internet exchanges.
We've herded together a fairly delicate gaggle of Hyper-Runts drawn
from artists whose efforts are already marked by an interest in
the fecund nature of culture and media systems. These artists swim
in the discourse and practice of media viruses, hypertext, interactive
authorship, artificial lifeforms and emergent forms.
Many tech and systems artists today are especially fond of a strategy
of creation called "emergence" – a bottom-up method
of cultivating complex phenomena from simple bits which has become
very popular in robotics and computer labs. Hyper-Runts are, in
a sense, the emergency of the emergence -- a hyper-emergence. They
jump track. They jump category from artificial lifeform or system
into a larger media event, media virus or meme. Above all, however,
they take on a wild presence.
|
MEMES AND HYPER-RUNTS
It is very tempting to chase down a
Hyper-Runt and throw it into a little cage
labelled "meme" and feed it synthetic carrots. A
Hyper-Runt is not a meme, per se, although
it may have memetic tendencies.
Around the time that Darwin's Origin of Species was published,
a discourse began to heat up around the notion of cultural
evolution. Quite some time later, in his 1976 book, The Selfish
Gene, Richard Dawkins began to explore this idea in a more
exacting fashion by coining the term meme. A meme, from the
Greek word for memory, is a cultural gene. The theory is that
culture piggy-backs onto humans like a virus -- some of it
benign, some parasitic. Cultural packages such as soundbites,
images and ideas compete for human attention, the fittest
managing to be retained and passed along, possibly mutating
along the way. The most easily reproduced memes survive. There
are a number of debates as to whether memes exist in the mind
or in a bionic field stretching between humans and their culture-reproducing
apparatus. Theoretically culture has evolved in this fashion
at a relatively rapid rate, moving from hunter-gatherer systems
on up to the complex quagmire we are swimming in today.
One of the problems with a memetic view of culture is that,
like any empirical view of the human condition, it discounts
subjectivity. Artificial intelligence researchers and memeticists
alike are loath to even discuss the sticky issue of consciousness.
I've had conversations with Richard Dawkins and artificial
intelligence researchers such as Marvin Minsky where the possibility
of experiencing a culture as a melted melange of memes is
simply written off as "unmeasurable." There is also
the issue of whether we can even believe in the objectivity
of anything, let alone the science of memes, assuming that
our sense of objectivity may in itself be a meme. The meme
made me believe in memes said Mimi.
In anycase, a Hyper-Runt is an experience
of something which, like a meme, may be quite media-friendly.
But it's our subjective relationship with the thing which
gives it the qualities of a lifeform-as-presence. This presence
is of immeasurable significance in understanding the animal.
Hyper-Runts, like children, are far more
than curious specimens. Memetics may provide a framework for
understanding the cruder behaviours of a Hyper-Runt,
but it misses the emotional and ethical plunge into its animal
husbandry. |
TRANSCENDING THEIR PURPOSE AS SPECIMENS
A Hyper-Runt is a fairly wild animal. These are not
the average artificial lifeforms twitching on the computer screen,
or a precisely planned internet event which might assuage the anxieties
of funding agencies. These are the remarkable deviations from the
mean which defy their stations of birth and become interesting in
ways not entirely planned, bankable or understood. Their aesthetic
criteria, in effect, emerges along with them, and we and civilization
along with that.
The point is that a Hyper-Runt isn't merely an oddball result of
digital systems. These little critters have a charm which defies
their humble origins. They jump out of their cage and take over
our consciousness for a moment, transcending their purpose as "specimens."

ELLE BURCHILL TRUNCATES INTO A HYPER-RUNT
Hyper-Runts pop up out of the boiling bionic
continuum all the time. Sometimes it’s a strange effect
on an answering machine, sometimes it’s a misprint on
a driver's license leading to identity confusion, sometimes
it's the photograph above. As writer, Elle Burchill, said
of this snapshot of her mouth: "This footage was shot
as legal evidence following an accident and shows the stitched
gums and gaping hole left after the front teeth were extracted.
I later included the footage at my recovery party."
From specimen to presence. |
FROM GIZMO TO HYPER-RUNT
Not every tech artist slumps into the dreaded half-life of endless
gizmo creation, poised nervously between an engineer and an artist.
But, even if that were the case, they are fully capable of mid-wifing
a Hyper-Runt from the fertile womb of tinkering
– assuming they can recognize their parental responsibilities
and bond with their offspring.
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A RUMINATION ON BEING ASSIMILATED BY LITTLE CREATURES
This takeover, this bonding, can be
a powerful and overwhelming experience. Last weekend I was
at the New Jersey shore, building sand castles with my son,
Anatoli. Little kids were continuously appearing and disappearing
on the site like particles in brownian motion. Suddenly a
little girl no larger than a plastic shovel appeared before
me and smiled, eyes wide as moons. She must have been about
two and was surely in that zone of development where bonding
with adults was an instinctive form of life insurance.
So I was a goner. She seemed to smile her way right into the
center of my brain. I don't know what she did or how she did
it, but I felt as if her little face had jutted itself like
a tentacle straight through my own face and entered my skull.
It was a palpable sense of being assimilated. Surely my own
parental instincts, jump-started by my four-year old, contributed
to the process. After all, we've co-evolved with everything
around us, especially other humans. We swim in a mesh of co-dependence
so thick it plays complete, high definition games with our
consciousness. If you ask me, that's a lovely thing.
A really determined Hyper-Runt does this sort of thing too.
It telephotos right into you and squirms about. Our parental
instincts make us highly susceptible to Hyper-Runt adoption.
Of course, it may be necessary to establish orphanages or
hyper-zoos to take care of all these new organisms. There
are a lot of strange and wonderful creatures emerging in the
techno-cultural sea. Then again, we could just change the
signage on a few pre-existing institutions. Would the Museum
of Modern Media Organisms suit you? Or perhaps the Philadelphia
Media Zoo? Perhaps Google should create a sub-portal called
Wiggle. |
HYPER-RUNT TRANSMIGRATION
1) A litter of forms emerge in the studio or on the
internet.
2) One entity breaks from the pack, defies control and interpretation.
3) Scientists and connoisseurs alike are left with an anomaly which
creates an unintended meaning in the world.
4) Professionals squirm. The public spills wine and dances. Hyper-Runts
put the wild back into virtual reality and artificial life.
CYBER-CITY MUSIC HALL
This exhibit did not arrive fully formed like some
plug-and-play exercise in gallerism. (As a media artist, I'm always
apalled at the lack of music in such affairs –especially when
the art is worth dancing to). As my co-curator, Emily Zimmerman,
will attest, Hyper-Runt took awhile to formulate.
I came up with the term after rejecting a host of other possibilities,
realizing that a certain mode of creation had become routine within
both the universities and the digital underground scene. The public
had caught up with our paradigm.
Even back in 1993, I recall a debate with friends in Williamsburg,
Brooklyn, over the use of the term cyber in our publicity for a
Web Jam. Many of us felt cyber was over-used at that time. Little
did we realize how wave after wave of new initiates would enter
the digital sea and repeat the same revelations and metaphors. To
me "cyber" has all the anachronistic qualities that "radio"
has had for more than half a century. Cyber City Music Hall anyone?
So now that bio technology, artificial life, emergence, and other
wiggly strategies of creation are beginning to appear, it would
seem a lot more interesting to explore life-oriented systems and
metaphors than wired ones. Hyper-Runt, however,
is a necessary compromise. Global warming, dangerous weather patterns
and species extinction continue to prove that the Earth is coping
with more industry and technology than ever. And the cybernetic
element isn't going to disappear (although it may sprout bionic
variations). Information technology seems to be growing at such
a rate that some futurists bandy about the notion of a historical
"singularity" where cybernetic systems begin to reproduce
themselves without our comprehension or control. But why wait for
2084? Mini singularities are popping up all the time. In fact, they're
Hyper-Runts. But they're not always easy to identify.
FREE SPEECH AS HYPER-RUNT
Free speech, when it's truly free, is always
improper. At times it's gloriously unnerving. It's so unpredictable
and undefinable that when you try to pin it down on the slab
and run it through an MRI scanner what do find? You find out
the crazy bugger is a Hyper-Runt. It pokes
its little snout out of the litter of big ideas precisely
when its inherent weakness in the face of media monopolies,
censorship and spin doctors is threatened. Like a 17-year
locust it emerges from its lumpen coding deep within the US
Constititution and the Magna Carta and becomes a living event.
What makes the critter hyper is that it is so volatile and
no one can quite define the thing. Mary says free speech is
telling off her father. Her father says it's his right to
walk away and shut her out. Rodney says Free Speech is peer-to-peer
file sharing. Time-Warner says it’s a team of lawyers
right to muzzle the culture-sharing practices of 12-year-olds
and music-sampling DJs. But one thing is sure, the animal
is very alive right now – tortured, shaking, indescribable
and alive. |
GRAFFITI ON WALLS, MEDIA AND MINDS
As a crude attempt at turning the tables on the idea of public information,
I began tagging Pittsburgh in 1980 with spray-painted neurons. A professor
of mine introduced me to Keith Haring who was tagging New York with
images of radiated babies and dogs. But the art world was never my
cup of tea. I had no interest in joining Keith into the gallery system,
although it is clear he was able to change the art paradigm from within
- at least for awhile. It has a way of defaulting to painting every
other decade.
I was more obsessed with the idea of culture as a multi-world, multi-class,
multi-media web of nerves. We synchronize our nervous systems continuously,
threading together a life and a view. In the mid 80s I began to look
at the extensions of our nerves into the media and the machine world,
exploring inter-coding relations between these two very different
realms of carbon and silicon. I've wondered how we can re-cast art
and culture in a way which renders it an active player in this hybrid
plasma, rather than merely a parlor game in which paintings of computers
suffices for a response to the paradim shift.
Two decades after spraying those first shaky neurons I have found
myself swimming in the virtual graffiti space of digital media. From
this vantage point it is tempting to reframe the world as a monstrous
hive of Hyper-Runts. These coy creatures tag the sea of information
like a form of self-constructing graffiti. It's a presumptuous exercise,
but why not? Cubism re-cast and expanded pictorial space. Surrealism
inverted our inner and outer worlds. There are limits to this exercise
in relabeling the divine madness of life, but it can also offer insights
into areas of existence that have become routine.
We could site numerous examples of Hyper-Runts in
our culture: consider Picasso's Guernica, Warhol's Marilyn Monroe
(multiplied), and more recently, Damien Hirst's animals floating in
formaldehyde. Each of these works have transcended their operation
within the limited confines of the art profession and become living
forces on the world stage. But it can also be said that within every
neighborhood, within every circle of friends, expressive activity
bubbles up into living local mythology - Hyper-Runts
one and all. These aren't the exalted "signifiers" blooming
into "signs" which the structuralists of old might argue.
Nor are they simply anthropomorphic projections of ourselves into
the world. With enough of a perspective shift, these are as alive
as any organism. Strange, certainly, but alive. If we were able to
be objective and look down upon ourselves, we might see that Hyper-Runts are focal points of activity within an extended ecosystem of humans,
machines, flora and fauna. But objectivity itself is a Hyper-Runt.
We experience these organisms head-on as presences.
It should be stressed that a Hyper-Runt cannot be
engineered with any exactitude and in most cases the public chooses
the creature and its meaning, despite the intentions of the author
(and often despite the critical pirouettes of the press). Although
many scholars have noted that Gericault was quite calculating in his
choice of subject matter for the Raft of the Medusa, it has also been
pointed out that a few years after the toil of creation was over a
much weakened Gericault succumbed to illness. His creation, like Frankenstein's
monster, did him in. He didn't intend such a result, no more than
Jesus intended his object of torture, the cross, to eclipse his gentle
life in the centuries to come. David Brody's Hyper-Runt,
Proliferation, is a compelling testament to this unnerving lack
of control we have over culture.
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CONTROL ISSUES AT MIT'S MEDIA LAB
As many of my friends in the digital
arts will attest, there is a culture of control and exactitude
which permeates the geek world. Many media artists are dependent
on corporate or academic support and must walk the walk of
professional predictability even as they are exploring realms
of chaos, unbridled imagination and cultural subversion. But
there is another kind of control from which a Hyper-Runt must
be liberated and it's a peculiar one. I can speak from personal
experience.
Once while attempting to code a computer game at MIT in the
mid 80s, my de-bugging efforts backfired and I ended up with
a game in which the user would inevitably release jets of
blue light, filling the screen with an ominous tangle. Although
I finally managed to get the corrupting code under control,
I was struck by how strange and captivating my mistake was.
I went back to the errant code a week later and focused its
effects, bringing out what seemed to be its nervous, runtlike
charms. Whatever I had created, it wasn't a computer game
–or at least it was one where the rules broke down soon
after it was activated. The author of the thing seemed to
reside somewhere between me, the machine and the user. Knowing
that most of my peers at MIT's Media Lab would find my "expressionist
programming" of little interest, not to mention "trivial,"
I video-taped the anamoly and put the thing away. On reflection,
in my effort to maintain complete control over my output,
I may have killed a Hyper-Runt.
|
Thankfully, there are many more artists working with
computers today, and interest in the fuzzy logic of art has enveloped
a small corner of the computing world. We have now been through
the "gee wiz" phase of digital art, the "you Tarzan,
me cyborg" phase and the "look, dudes, I've spammed the
Pentagon" phase. (This last endeavour may never lose its raison
d'etre, which lies within the general milieu of militarism). We've
even seen the growth of an interdisciplinary culture in which artificial
lifeforms have emerged to beautiful effect. All these phases are
quite pertinent and wonderful and continue to breed new hybrids.
But I am struck by how much a culture of control is still quite
endemic to this first few decades of digital experimentation. Even
artificial life requires parameters and boundaries in which the
critters evolve and move about.
As any Buddhist or child will attest, too much control
is a drag. Obsessed with control we become an ennervated tangle
of self-control. Ask Karl Marx. Ask the Marx Brothers. Ask the Situationists.
Ask the Japanese who nailed this digital numbing over a decade ago:
they call it "otaku." Roughly translated it means "radical
boredom" –an extreme form of dispassionate cogitation
necessary in the face of exorbitant amounts of information processing.
It be the times. Pop music has become as measured as Britney Spear's
sweat is fake. Lead by Clearchannel and Rupert Murdoch, our growing
corporate culture is choking with control systems, downsizing idiosyncratic
rap groups and film projects like maggots. Furthermore, with the
aging of the baby boomers, not to mention a stagnant economy, a
predictable return to religious and cultural verities has spread
across the land. Even the Wicca children of the fundamentalists,
bless their rebellious hearts, are hard-wired to their formulaic
incantations. Heck, we're all freezing up like cold testicles in
the moonlight.
So we need to be vigilant and seek the wilderness
within our expanding civilization. We need to root about in the
dirt of our lives and find the dear little creatures, the runts
and Hyper-Runts, which challenge us to transcend
the bionic prison of our own creation..
__________________
EBON FISHER
In 1985 Ebon Fisher was the youngest instructor at
MIT's brand new Media Lab. There he began his research into culture
as a form of "inter-coding" between humans, machines
and the environment. In the 1990s Fisher's bionic "media rituals" in
Williamsburg, Brooklyn, helped to build a network of communication
for one of the most vital arts districts in New York City. According
to Domus Magazine, Fisher's 15-hour Web Jam for 2,000 participants
became a "symbolic climax" to the emerging Williamsburg
scene. Newsweek dubbed Fisher's Web Jam a "sequel to the rave."
Fisher's bionic rituals gave rise to his Bionic Codes,
a weblike ethics for the information age which has been presented
online by the Guggenheim Museum for the last 6 years. Fisher has
presented Bionic Codes, Zoacodes and his evolving media world, Nervepool,
at museums and festivals around the world. He taught the digital
arts at MIT, the Massachusetts College of Art and the University
of Iowa. He has lectured at NYU, Sarah Lawrence College, Bennington
College, the University of Washington and Columbia University. In
1998 he created a new digital arts program for the University of
Iowa called Digital Worlds, which he directed for three years. He
has written for Art Byte, the Utne Reader, the Walker Arts Center
and the New York Council for the Arts. He holds an MS in Visual Studies
from MIT and a BFA from Carnegie-Mellon University.
Ebon Fisher's Nervepool can be found at http://www.NERVEPOOL.net |